#include "World.h"

World::World()
{
}

World::~World()
{
}

void World::Step(float32 timestep)
{
	b2World::Step(timestep, 3, 8);
}

void World::Render()
{
	for (
}

void World::AddBody(const b2BodyDef* def, SDLSurface* texture)
{
}

